Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Thursday, October 2, 2014

Puerto Rico Comic Con y Extra Life Puerto Rico hacen llamado a beneficio de los niños





Llamado a comunidad “gamer” a participar en
maratón de videojuegos de Extra Life Puerto Rico

Todos los fondos recaudados son a beneficio de la Fundación de Niños San Jorge


  San Juan, PR – El Puerto Rico Comic Con (PRCC), el principal evento de cultura popular y entretenimiento en la región, expande su misión a través de una alianza con Extra Life Puerto Rico, entidad sin fines de lucro cuyo objetivo es la recaudación de fondos destinados a la Fundación de Niños San Jorge.

  La entidad Extra Life Puerto Rico está reclutando “gamers” para que participen de un maratón internacional de videojuegos este 25 octubre; todo dinero levantado durante el maratón es a beneficio de la Fundación de Niños San Jorge, organización sin fines de lucro dedicada a ayudar a niños y niñas con malformaciones físicas y a pacientes pediátricos de oncología y hematología.

  Según Finees Almenas, productor asociado del Puerto Rico Comic Con, “invitamos a nuestros seguidores y a la comunidad en general a formar su equipo, inscribirse y jugar su videojuego favorito el 25 de octubre – pude ser desde Anrgy Birds o Minecraft hasta títulos más sofisticados. Lo importante es saber que se está jugando por una causa noble”.

  “Toda persona que participe del maratón de videojuegos de Extra Life tendrá la oportunidad de ser un verdadero héroe, ya que estará jugando a beneficio de los miles de pacientes pediátricos que la Fundación de Niños San Jorge atiende”, dijo Roberto López Guerrero de Extra Life Puerto Rico.

  El concepto del maratón del 25 de octubre es que los participantes jueguen videojuegos por 24 horas consecutivas a la vez que consiguen la mayor cantidad de auspiciadores posibles. Estos auspiciadores donarán $1 por cada hora que dura el maratón, para un total de $24. Las personas pueden inscribirse como jugador individual o en equipo, y/o hacer un donativo, en http://www.extra-life.org/team/extralifepr.

  Extra Life se fundó en 2008 en el Texas Children’s Hospital y forma parte de la organización nacional Children’s Miracle Network. Durante los pasados cuatro años consecutivos, Extra Life Puerto Rico ha apoyado el Children’s Miracle Network en su gestión de recaudación de fondos. Todos los fondos que se recauden por “gamers de patio” se quedan en Puerto Rico y son distribuidos por la Fundación de Niños San Jorge. El año pasado levantó más de $6,100 para los niños de Puerto Rico y el recaudo total en el maratón fue de más de 4 millones de dólares para salvar a los niños de todo Estados Unidos, Canadá y Puerto Rico.

Enlaces importantes:
Extra Life Puerto Rico:     www.extra-life.org
                                                Facebook.com/ExtraLifePR

Fundación de Niños San Jorge:   http://bit.ly/1dP1bXQ
Facebook.com/SJCFoundation
 


Thursday, September 4, 2014

Retro Gaming Review: Ghosts ‘n Goblins

By. DigitaLoz
  When I decided to write my first Retro Gaming Review I was incredibly excited. I wanted the first game I reviewed to be important to my identity as a gamer, but also one that my generation would remember fondly. For a reason beyond me, I settled for “Ghosts ‘n Goblins”. I don’t know what drove me to make said decision, but I’ve been slamming my head against my keyboard ever since. 

  First thing’s first, Ghosts ‘n Goblins is a side-scrolling adventure game released by Capcom in 1985 for arcades. Contrary to current popular belief, it became a hit and was ported to many gaming consoles, and eventually spawned a whole franchise. But why did it become so famous? If you ever played it you will most likely remember it for being one of the most frustration inducing games ever released. Many a magazine and website has named it as one of the hardest video games in the history of gaming. And with good reason.

  I still remember the day I spent all my money and never even got past the first level. Hell, I don’t think I remember getting out of the cemetery.   In Ghosts ‘n Goblins, you play as a knight called Arthur whom seems to be doing something shady with a girl in a cemetery, when a hairy bat appears and steals the girl away.

 Arthur armors up and takes on a bunch of baddies whose sole purpose is making grown men cry and young kids broke.
As far as classic side scrolling action goes, Ghosts ‘n Goblins is not a stranger to the mechanic. You have a variety of weapons to pick up, even if most of them suck—especially the torch. I’ve concluded that the torch is a joke the developers put in the game so they could sneak into arcades and see people curse at them. Enemies are fast, way faster than Arthur can ever be; and to top it all off, if a baddie hits you once, you lose your armor; if you get hit again, you are dead. Good luck trying to find replacement armor. They are as rare as a save point. Jumping is clunky, which usually means a lot of dying. Death is about the only sure thing you will get while playing Ghosts ‘n Goblins.

  The game is not glitched or bad though. It was made infernally hard on purpose. In this day and age, difficulty is something incredibly hard to find. Gamers today are babied with infinite saves and infinite lives. It is refreshing to go back to the older generations of video games where a challenge always waited.
 
  But don’t think I’m recommending this game. Ghosts ‘n Goblins is not for the faint of heart. Stay as far away from it as possible or you will get an aneurysm.

Thursday, July 17, 2014

EA to the Rescue Part 1



By UnderBreex

Good day, Lord Whaley lovers! In this journey, we are going to tear into some notorious game developers and their respective companies. Why? Asides the fact that they showed only a few games intended to make a huge comeback,, these higher ups need our satisfaction in order for them to make a profit. Also, I'm a huge fan of these amazing companies and have sold my soul to them on countless occasions. Lately, though, they've had a lack of new content and titles, and I’m finally  hyped.

Let's begin with Electronic Arts. Yes, the devil that charges us for breathing, thanks to micro transactions, and yet still manages to give us amazing and addicting games. They have a solid list of games that are heavy contenders for the coming months and years. Their games are by far the most convincing and for sure best sellers.

First, they’ve teamed up with British studio Criterion to innovate racing games with Burnout. Not only can you drive cars but also ATVs, helicopters, planes, jet-skis and more. It also allows players to explore an open world, instead of just formal racing like we’re used to. They also claim to have been inspired by professional drivers who shared their experiences via YouTube to create a new head-cam view mode.

The much anticipated Star Wars: Battlefront has made an appearance, showing locations based on the first trilogy of films and speeder bikes, though no precious lightsabers or At-Ats. It seems crazy, but it’s still early and there’s always hope. Hopefully, its collaboration from DICE Stockholm and LucasFilm will spearhead the franchise and company back into the glorious empire they once had. 

Deep in the bowels of the EA and BioWare teams, there’s a bit of mystery surrounding Mass Effect 4 and a new sci-fi blockbuster title. It’s too soon to knowthe games’ progress, but it’s a necessary move to make up for bad decisions. For their new mystery title, they showed some vivid hills and fields, and as for Mass Effect 4, they teased something that will include new places and characters that will be to die for.

One of my favorite titles of all times is The Sims. I could give up gaming for life, but if you ever put a Sims title or expansion in front of me, I’d be a very happy hermit. The Sims 4 is better than ever, giving you emotions, traits and customizations to personalize your Sims into the ultimate YOU!The new house building mechanisms are easier, providing pre-created and furnished rooms. Sounds too good to be true, but for now, this new game sadly won't have pools or toddlers available at release.

Next time, I’ll give you the next two games that made a huge impact of gaming goodness and made our wallets cry from the ultimate contender: Ubisoft. Until then, Hail the Whale!

Monday, April 21, 2014

The Rise of MOBA’s and the Growth of Competitive PC Gaming

By. BZork

 Every few years, a video game genre takes over the scene and inspires many similar titles to come around and dominate, producing lookalike after lookalike; we saw it with World of Warcraft, and the rise of MMO’s, and as of the 2010s, it seems like MOBAs (Multiplayer-Online-Battle-Arena) have fit the bill as the flavor genre of PC gaming, much to the pleasure of some, and annoyance of others.

With spiritual roots linked to Blizzard RTS Warcraft III's custom game modes, such as Defense of the Ancients (DotA) and Aeon of Strife (AoS), the concept behind the MOBA is a quick-paced, highly competitive team-based strategy game. You assume the role of one of several heroes/champions, and team up with other champions/heroes controlled by four other players. The goal is simple, or appears to be: breach the enemy team’s towers across three lanes, and destroy their Nexus/Ancient/Throne. What makes the genre so enthralling and fun, is the sheer amount of combinations one can make, according to hero choice, form of leveling, items to be purchased and out-of-game options, such as League of Legends’ runes and masteries system. The possibilities run into the thousands when it comes to all possible combinations, and when you add up how certain characters play, you have a recipe for a game that is constantly changing and evolving.

Due to the rise of MOBAs, in particular the genre’s biggest two titles: DoTA 2, produced by Valve, and League of Legends produced by Riot Games, the competitive PC gaming scene has grown significantly in the past three years. What was often thought to be the pointless dream for gaming’s many enthusiasts has become a reality, culminating in the possibility for gamers around the world to live off of earnings from tournaments and often-times live streaming their games for viewers on Twitch.tv, earning six-figures or more. Last year, Valve’s “The International 3” for DoTA 2 became the tournament with the largest prize pool ever, topping off at around $2.8 million dollars, of which it gave $1.4 million to the 1st place winners, Alliance, a Swedish team of pro-gamers. Whereas the League of Legends Championship sold out the Staples Center in LA.

This is not to say that MOBAs are the solution to gaming’s gripes, seeing as many enthusiasts have several reactions of the genre, ranging from sheer hatred to obsessive fans that literally live-stream for the majority of their day in hopes of making enough money to get by. However, no one can ignore that they have brought a lot of interest, sponsors and a breath of fresh air into the competitive gaming scene, even more still driven by the fact that one need not spend any money at all to get into MOBA’s. Most are free-to-play, with usually low-hardware requirements for computers to run them, as seen in League of Legends’ case. Whether you love ‘em, or hate ‘em, they’ll probably be around for a while (Seeing as World of Warcraft is still going strong after 10 years in the MMO genre. . .), so give them a shot! Puerto Rico has vibrant communities for both of the genre’s mainstays, so it’s worth looking into. Who knows... You might find yourself enthralled by the genre’s charm, or turned away entirely by the skill-curve and the community, there’s only one way to find out!




Monday, March 17, 2014

PS Gold Wireless Stereo Headset Review






by. UnderBreex

  I was looking for a PlayStation 4 at the Sony Store. Since I need a new power brick for my Xbox 360, I dont currently have a console for gaming. I was hanging around the shop and talking with two good friends of mine, hoping that thered be a store employee available. After a few minutes, a young man asks if he could help me, so of course I ask for a PS4. The store rep returns from the storage room about five minutes later, and told me that the store had sold the last one the previous day, and no one knew when the store would be getting new units. And that was Japans fault, since the next day was the console release in that country. Gee, thanks Japan.

  We were somewhat disappointed because the three of us wanted to spend that weekend enjoying the new console and to top it off Ive been sick. After hanging around the store for a while, chatting and looking at basically all their merchandise, the employee asked me if I wanted to buy some accessories for the PS4 until they restock the console. I didnt see the harm in that, so the employee told me that the new PS Gold Wireless Stereo Headsets had arrived that day. I gladly took it, and after using it for a bit, I can give my personal verdict on how they fare.


  This new headset is priced at $99 at Sony stores and most other retailers. The box includes the headset, a mini-USB cable charger, a wireless adaptor, a 3.5mm headphone jack cable, and a carrying pouch. The first thing I noticed with these headphones was the quality of the plastics and the fabric around the body of the ear cups. Considering the fact that I wear glasses and use pretty big earplugs, I thought they were very comfortable, and the headband doesnt mess up my hair too much.

  Then I tried putting the headphones in the accompanying carrying pouch. Most modern headsets can bend to fit carrying cases. In this case, these headphones give cause for concern that they might break when bent. You do get used to it after several attempts, though. They also have faceplates that you can use replace the default ones, or to customize your headphones. The left ear cup has every button that you'd need to fit your needs, such as to toggle sound and chat, the microphone, the power and audio switches, a toggle for virtual surround sound (VSS), volume adjusting buttons, a mute button, the mini-USB connector, the audio input jack, and a status indicator light.

  I tested the sound quality on a few platforms (PS3, PS Vita, smartphones, PC, and Mac). The sound was tested with inFamous, Grand Theft Auto, Tearaway, and a dubstep song (for the heavy bass). The quality with each scenario is excellent compared to other, sometimes more expensive, headsets on the market. Its easy to hear every detail clearly, and the headset gives you a real perception of what's around you. Unfortunately, the sound bleeds at higher volumes, so others around you can also hear your music. The quality of the microphone could be better, but its definitely average.

In the end, I give this headset a 9/10.

Pros:
- Good quality for the price
- Excellent materials that dont get in the way
- High quality sound
- Can be used with multiple devices
- Customizable

Cons:
- Microphone could be better
- Feels like it can break when collapsing to put in case