Saturday, August 16, 2014

Manga Review: Case Closed vol.1




Story and art by: Gosho Aoyama
By Aliraluna

Review:

High-school student Jimmy Kudo resolved another murder case, his famous discovery made it into the newspaper. Walking home with his friend, Rachel Moore the captain of the karate club, they have a talk about detective novels and their plan of going the next day to the amusement park to celebrate that Rachel won the city tournament. In Tropical Land he tries to show off his detective skill by making an example of a gymnastic girl, without knowing what would happen later. While riding the roller coaster, Jimmy feels water and something warm; when the ride finishes they see blood everywhere and a body without its head. Who’s the killer? 

Later that day, Jimmy sees two men in black that were in the same ride as he was, talking with the president, possibly black-mailing him. The president has a suitcase full of money which he gives to the men in black in exchange for a film containing the evidence of his company’s involvement with gun contraband. But just as Jimmy is taking pictures of this important case, another man with the long hair comes from behind and starts to beat him. He decides that instead of killing Jimmy using guns he will use a newly-developed pill with unknown effects. Jimmy is barely alive and feels his body burning up, melting, and when cops arrive and find him they call him “little boy”. 

He escapes from a medical room to go to his house; in which he finds Dr. Agasa the only person that knows his secret and will help him through the challenge of finding the man who hurt him and turned him into a young child. While he’s at home with Dr. Agasa, Rachel suddenly arrives looking for him but all she sees is the doctor and a cute kid who names himself Conan (remember, the creator of Sherlock Holmes, Sir Arthur Conan Doyle). The doctor asks Rachel if Conan can stay with her for a while as he is a busy man and can’t take care of him. She accepts but the truth is that it’s because he will be safe being away from his home and also because Rachel’s father is a detective and he can get information if her father gets more cases. 

The first case is of a little girl who has been taken away and someone that wants three million yen in exchange for the girl, but the one who will discover the clues is none other than Conan. The second case is much horrible and difficult because no one knows who the murderer of the dead body lying in the floor of a famous artist apartment is. But this case makes Rachel’s father more famous giving him new cases. Also Conan receives a new “weapon” made by the doctor; the weapon is a small bow tie voice modulator. At the end, Conan decides that once he gets back his old body and life he will confess his true feelings for Rachel.

Thursday, August 14, 2014

Ready Player One Review

 by DigitaLoz



In his debut novel, Ernest Cline does not simply present a fun novel but a love letter toward geekdom. Cline, as screenwriter at its best, is known for films of the geeky variations like Fanboys. Ready Player One tells the story of a dystopian future in which oil is increasingly hard to come by, the gap between the social classes has been driven to a breaking point, and the only thing keeping people at ease is the Oasis. The Oasis is a blend between an mmorpg and a virtual reality; in some places it’s gone to fat as to replace the educational system. James Halliday, a genius game developer, is the mastermind behind Oasis. Upon his death, James leaves his multibillion dollar legacy to whomever finds an Easter egg inside Oasis; five years have passed and nobody has come close. Grunters, egg hunters, are born from this dystopian future, forever searching for Easter eggs and clues.



Apart from having a lot of fun reading Ready Player One, half the time I was scavenging through references of Joust (a decade old video game), Rush, and Earthbound; obscure allusions of Will Wheaton, Ultraman and Supaidaman were also worth googling. While the story is not too complex and there are no real surprises, it manages to get the reader rooting for these characters as they battle the big corporation and be the first to find the Easter egg. It is the classic battle between man and corporations. Ready Player One is an 80’s geek fest of epic proportions.

My only gripe with the book is that it is categorized as a YA novel, and I understand that it reads like one, yet it references are so obscure I doubt a sixteen year old might get them—supaidaman, Mechagodzilla, and Joust being the least common among casual gamers. I could not help but reminisce on playing Joust back in fourth or fifth grade in the old Macs in my school. I can only hope that those whom read this book and do not know about these mentions will go and find out for themselves.

Beyond the incredible technology driven setting, Ready Player One tugs at the hardcore gamers’ nostalgia. It is about looking back at all the things we loved when we were kids and remembering them like it is the first time. Whether one enjoyed Star Wars or Super Mario Bros., Ready Player One connects with geeks; in doing that, Ready player One immensely succeeds.

TEEN TITANS #1 (2014)

Publisher: DC Comics
Classification: Teen
Language: English
Writer(s): Will Pfeifer 
Penciller: Kenneth Rocafort
Coloring: Dan Brown
Cover Price: $2.99
Page Count:  32
by Samurai Millo

Synopsis:

The following is a description of the comic taken from the official website of DC Comics:

“Red Robin, Wonder Girl, Raven, Bunker and Beast Boy step out of the shadows of the adult heroes of the DC Universe to offer bold, exciting and sometime dangerous ideas on how to protect a world full of super powered teenagers – any one of whom could be the next heroic figure or major villain!”

Review:

This is the second #1 issue of this title since the reboot of the DC Universe in 2011. Whatever motivated the editorial minds to do such a thing is unknown to me and frankly I don’t care. What matters to me is to find to out if whether or not this new first issue meets the expectations of a first issue. In other words, is this a good entry point for new readers? Let’s see.

On the positive side this story makes no reference whatsoever to plot points or any event from the previous series, which is good for that fresh start feeling that every first issue deserves. All the main characters are addressed by their superhero names at least once, which is important so the new readers can identify (code-name wise) who’s who more easily. On the negative, this story doesn’t give us any basic backstory on the team members and what their powers are. Back to the positive side, the main story is fast paced and entertaining. It succeeds in showing the Teen Titans as a very well trained and coordinated superhero team, except at the end when one of the members makes a very stupid public relations boo-boo.

Speaking of well-coordinated teams the writer/penciller duo of Will Pfeifer and Kenneth Rocafort made a very positive first impression on me with this issue. The plot didn’t drag on and the dialogue was very enjoyable. Rocafort’s art was its usual brand of awesome. His penciling has been evolving through the years and his recent work in Superman and now in Teen Titans show a pleasing improvement. Curiously I found his style of panel distribution reminiscent of Todd McFarlane’s technique during his days at “Infinity Inc.” during the 1980’s. And between Red Hood and the Outlaws #1 and Teen Titans #1 Rocafort has two first issues under his belt.

So in closing, I advise you to check out Teen Titans #1.